A downloadable game

The bombs never fell, the final war wasn't fought. What came was the disease— and it never left.


GAME & WORLD

In Crow's Requiem, you are a licensed body collector navigating a Pandemicpunk world that has been stagnated and shaped by never-ending waves of illness. 

The WORK

Your training was fleeting, but you can surely handle the dead, right? Analyze their condition, seal and plug the disease inside, then bag them and return to the truck.

Simple enough, right? Well, we've heard that before.
Once you're done, another dead awaits. 

The CITY

As you carry the work, explore forgotten shopping malls where believers search for holy signs on dirty napkins, enter lawless compounds where a gun speaks louder than authority, or simply stare into the stagnated water of a pond carved by time and ruin.

Collect your payment at the Medical Center before the day's end — your upkeep is due, and the Taxman is more unavoidable than the illness.

GAMEPLAY

Drive your fridge truck and explore the city of New Horizon.
Manage gas consumption and the hours of the day to meet your quota.

Collect & Deliver

Collect the dead and deliver them for cremation to receive your payment.
Work morally,  or pay no mind to who they were. Avoid infection at all costs, or roll the dice on your survival. 

Faction Reputation

Interact with the Military Anarchist and Cultist factions who split control over the city. Do their bidding loyally or double-cross each fool who crosses your path.

Choices Matter

Will your choices heal the world, make it better?
Or will you stoke the sickly flames of the end, breaking it beyond all repair?

The city echoes through empty streets...
Who are you, Crow?

The TEAM

André 'Sid' Osna
Original Concept, EP & Director

Worldbuilder and creative engine behind Crow’s Requiem. With nearly two decades in writing, producing, and designing across mediums, Sid has left his mark on animation powerhouses, like Le Cube and Final Frontier, and brands from Disney to Tencent. Crow’s is where all threads finally converge.

Gustavo Rolanski
Lead Game Designer & Dev, Co-Director

Architect of systems and stories. Gustavo created the Signum game engine and co-founded Ex Ignorantia. With a background in psychology and game design, he codes, plans, and steers Crow’s — always with eyes on the map and hands on the code.

Isaac Santos
2D Artist & Animator

From the first breath of Cogito (our first TTRPG) to the twisted beauty of Crow’s, Isaac has been drawing the soul of our worlds. With 20+ years of animation credits — from Netflix’s Super Drags to Disney Channel and beyond — he brings a shapeshifting, stylized grace to the Plaguelands.

Edwy Araujo
3D Artist & Animator

A craftsman of mood and form. Edwy sculpts the atmosphere of Crow’s Requiem with over 15 years of experience in design, honored by national awards and featured by industries ranging from beauty to broadcast. Here, his talent finds darker skies.

Juan Ignacio Hervas
Design & Brand Developer

Visual alchemist and co-founder of Ex Ignorantia. Ignacio blends calligraphy, branding, and concept art into a singular voice that defines the Crow’s brand. From Mendoza to New York, his work echoes through every glyph burned into the city.

Henrique Oliveira
Sound Design & Prototype Composer

With over 15 years in the sound industry, Henrique crafts adaptive and textured soundscapes that breathe. From global DJ sets at Time Warp and Rock in Rio to SFX work for brands like Gol and Swisher, and the soundtracks for our TTRPGs, his audio work spans 30 countries.

Gustavo Zanetti
Project Manager & Marketing

Gustavo builds bridges between games, learning, and meaning. From leading Minecraft Education projects at Big Brain to consulting for Microsoft and directing marketing at Amakos, he now channels it all into shaping new worlds at Ex Ignorantia.

PROTOTYPE NOTE

Although the prototype version features AI-generated images, they were created by the artists executing the game's final artwork. Therefore, no AI will be used in the release version — we promise on our collectors' licenses. 

Development log